Google joins the cloud gaming race!
Google kicked off GDC (Game Developers Conference) 2019 earlier today and with it the announcement of their newest video game platform — Stadia. It will join the likes of Mircosoft’s Project xCloud, PlayStation’s PS Now, and the notorious Vortex.
It’s pretty much your standard cloud gaming affair — play anywhere and on any device of your choice, be it your TV, laptop, desktop, tablet, or mobile phone, with just your internet connection as Google will provide the hardware. Perhaps the unique aspect of Stadia is that it’s connected to the Google app ecosystem.
Take for example YouTube, Google will integrate a “play now” button alongside the video of the game your watching or the game a streamer is playing. It allows for a seamless transition from watching a game to playing it, without the need to download, install, update, and the like.
Google is also promising support for up to 4K resolutions at 60fps with HDR and surround sound integration. A welcome feat, especially for gamers who are already moving on from the 1080p era.
Multiplayer is yet another concept Stadia aims to change with Stream Connect and Crowd Play. Stream Connect is a service that allows split screen multiplayer without the performance hiccups while Crowd Play will allow viewers to jump right in and play with the content creator they are watching.
Google didn’t just stop there though, they’ll also be releasing a dedicated Stadia Controller — with buttons for instant capture, saving and sharing gameplay, Google Assistant, and a built-in microphone.
Stadia is slated for a 2019 release in select countries including the U.S., Canada, U.K., and parts of Europe. A global launch date is yet to be announced. It’s looking to be a strong and promising contender in the cloud gaming space, if it delivers.